﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using _3D_Demo;


namespace _3D_Lab1
{
    public abstract class VisibleGameEntity : _3D_Demo.GameEntity
    {
        virtual public void Draw(GameTime gameTime,GraphicsDevice graphicsDevices,Effect effect,Camera camera)
        { }
    }
}
